The Elder Scroll Online Guide

The Elder Scroll Online GuideFinally, one of my most beloved fantasy worlds was stepping onto the MMO scene, and I was going to be one of the first players to try it out. I also happened to be a player familiar with other such MMOs, such as Rift and Lord of the Rings Online.

I was eager for a different experience that would remind me of Skyrim and Oblivion, but one that would also fit well within the MMO genre. The Elder Scrolls Online has proven to be just such a game.

When I let on that I had a beta key and that the infamous non-disclosure agreement had been lifted, a friend approached me and inquired about beginning work on a guide that would be made available soon after the release of the game.

I was all too eager to turn my beta experience and early playing time after release into useful content for other players, so I agreed to the project.

While I did my beta player duty to report the occasional bug or inconsistency, I was more on the lookout for the tricks and calculations that would make my guide great.

I delved heavily into crafting, examined the wide variety of class builds, and went on the hunt for the most lucrative quests and bosses in each area. I also collaborated with some other beta players I knew to create a pool of knowledge for the guide.

When the game was finally released, I went back through my original discoveries and cleaned up the various changes the developers had put in just before release.

This guide took months of work and collaboration to put together in its completed form. Many of the strategies were born of trial and error, putting together bits and pieces of information from player comments, videos and forum posts and then seeing if they actually worked the way they were supposed to.

In staying true to the spirit of Elder Scrolls, a style that I strongly believe in, I have also left some areas of this guide open-ended. While I have provided builds and strategies that I think are best, I also discuss alternate combinations that could work for another player.

I have identified areas of the game where it might be best to experiment and tinker even further. One thing my guide does best is to give players a solid foundation upon which they… Read more…